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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Summary

You might be tempted to think that this marks the end of your programming journey, but you couldn't be more wrong. There is no end to learning, only a beginning. We set out to understand the building blocks of programming, the basics of the C# language, and how to transfer that knowledge into meaningful behaviors in Unity. If you've gotten to this last page, I'm confident you've achieved those goals, and you should be too.

One last word of advice that I wish someone had told me when I first started: you're a programmer if you say you are. There will be plenty of people in the community that will tell you that you're an amateur, that you lack the experience necessary to be considered a "real" programmer, or, better yet, that you need some kind of intangible professional stamp of approval. That's false: you're a programmer if you practice thinking like one regularly, aim to solve problems with efficiency and clean code, and...

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