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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Generic methods

A standalone generic method needs to have a placeholder type parameter, just like a generic class, which allows it to be included inside either a generic or non-generic class as needed:

public void GenericMethod<T>(T genericParameter) {}

The T type can be used inside the method body and defined when the method is called:

GenericMethod<string>("Hello World!");

However, if you want to declare a generic method inside a generic class, you don't need to specify a new T type:

public class SomeGenericCollection<T> 
{
public void NonGenericMethod(T genericParameter) {}
}

When you call a non-generic method that uses a generic type parameter, there's no issue because the generic class has already taken care of assigning a concrete type:

SomeGenericCollection<int> highScores = new SomeGenericCollection
<int> ();
highScores.NonGenericMethod(35);
Generic methods can be...
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