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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

High score and persisting data

Pretty much every game has some sort of scoring system. You will now learn how to write simple code that calculates the score based on the distance the player has traveled since the start of the level. We will then use this score value and store it in Unity's PlayerPrefs class to make sure that the value is remembered between sessions. PlayerPrefs is a very useful built–in Unity class that allows us to store and access data between Unity sessions.

Let's write the following method in the Player class:

We have finally come to a reallife example of a method that returns something. As you can see, the GetDistance() method returns a float value, the distance between the starting point and the current position of the player game object.

I won't go into too much detail here. I encourage you to dive into the Unity...

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