Summary
In this chapter, we examined multiplayer games in the context of creating them with Amazon Lumberyard. We started with a review of multiplayer game design and development considerations and challenges. You were introduced to AWS and Amazon GameLift. You gained hands-on experience creating a multiplayer game session using GameLift.
In the next chapter, we will dive back into Lumberyard and review how audio and sound effects can be used to bring your games to life. You will learn about audio architecture and gain hands-on experience adding background audio and sound effects to your games. You will also learn how to import audio assets and how to use the Audio Controls Editor.