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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Chapter 1. Welcome to the Lumberyard

The purpose of this chapter is to provide you with a brief overview of Lumberyard, what it is capable of, and what you can do with it. We'll start with a brief discussion of where Lumberyard fits into the game engine landscape. Our initial look at Lumberyard will include system requirements and how it integrates with the cloud for computing and storage. You'll be provided with step-by-step instructions for the download and installation process. Lastly, a tour of the Lumberyard interface will be provided.

In this chapter, you will:

  • Understand Lumberyard
  • Become familiar with Lumberyard's system requirements
  • Download and install Lumberyard
  • Understand the Lumberyard Setup Assistant
  • Download and install required software, SDKs, and plugins
  • Become familiar with the Lumberyard Editor and the user interface
  • Start a new Lumberyard project
You have been reading a chapter from
Learning AWS Lumberyard Game Development
Published in: Oct 2016
Publisher: Packt
ISBN-13: 9781786460868
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