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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Toc

Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Experimenting with character animation


What do you want your character to do in this environment? Is she taking a nice leisurely stroll through the countryside? Perhaps, a monster is chasing our protagonist? Maybe he's hauling a huge seed, which he will bury to grow a large plant that leads to a new and exciting world? It may not seem like it, but your possibilities, even with just one character and a scene, are virtually endless. What's important is that you now have the know-how to create what you want. We learned about bone animation, actions, keyframes, and all the tools. You just need to learn how to execute what you want or what your script calls for.

This section will outline some basic animations you could use in your own works. The goal here is to take these small elements and apply them to a larger project. In other words, we won't be creating any linear narrative here. Treat these as separate exercises to strengthen your soon-to-be-made cartoon.

Running, waving, jumping, and more...

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