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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

Getting the assets

Assets are all resources used in a game including graphics, sound, and music. Maps, levels, 3D models, skeleton animations, or any other kind of content in an external file is an asset too.

When making a game, the best approach is, of course, to create a set of original assets made exclusively for your game. However, this might not be possible for different reasons, such as budget. Fortunately, there are plenty of free assets available online for game developers to use.

Tip

Use free assets to create a proof of concept of your game idea before you start investing money in custom-made assets!

You can find a sample list of completely free assets at http://android.kul.is/p/list-of-free-resources.html.

Note

Always check the license of free assets. The license can restrict their commercial use.

We are going to search for all assets in this list. There is one asset pack that is very useful for making a proof of concept game. It is called Open Game Art Bundle, and you will find it...

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