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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
Languages
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Summary


In this chapter, we reviewed advanced tools and an alternate compilation method for WebAssembly. We learned about WABT and Binaryen's role in the WebAssembly development process and the functionality they provide. We compiled a Wasm module with LLVM through the use of the WebAssembly npm package and interacted with the result in the browser. We reviewed some of the WebAssembly tooling available online and created a simple application that uses Web Workers to store Wasm modules in separate threads. Finally, we discussed the upcoming features of WebAssembly and the standardization process. Now that you've gained a greater understanding of WebAssembly, go out there and build something!

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