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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Upcoming features


There are several upcoming WebAssembly features in various phases of the standardization process. Some of them are more impactful than others, but all of them are valuable improvements. In this section, we'll describe the standardization process and review a subset of the features that represent a significant shift in WebAssembly's capabilities. Most of the content in this section was referenced from Colin Eberhardt's blog post titled The future of WebAssembly - A look at upcoming features and proposals. The post can be found at https://blog.scottlogic.com/2018/07/20/wasm-future.html.

The standardization process

The WebAssembly W3C Process documentation at https://github.com/WebAssembly/meetings/blob/master/process/phases.md describes the six phases (from 0 to 5) of the standardization process. The following list provides brief descriptions of each of these phases:

  • Phase 0. Pre-Proposal: A WebAssembly Community Group (CG) member has an idea, and the CG votes on whether to...
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