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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Preface

Three.js has become the standard way of creating stunning 3D WebGL content over the last couple of years. In this edition, we’ll look at all the features of Three.js and provide additional content on how to integrate Three.js with Blender, React, TypeScript, and the newest physics engine.

In this book, you’ll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.

The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You’ll also learn how to create realistic-looking 3D objects using textures and materials. Besides creating these objects manually, we’ll also explain how to load existing models from an external source. Next, you’ll understand how to easily control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you’ve created. Later chapters will then show you how to use the HTML5 video and canvas elements as materials for your 3D objects and animate your models. You will learn how to use morph and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, we’ll explain how to combine Blender with Three.js, how to integrate Three.js with React and TypeScript, and how you can use Three.js to create VR and AR scenes.

By the end of this book, you’ll have gained the skills you need to create 3D-animated graphics using Three.js.

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