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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Adding Physics and Sounds to Your Scene

In this chapter, we’ll look at Rapier, another library you can use to extend the basic functionality of Three.js. Rapier is a library that allows you to introduce physics into your 3D scene. By physics, we mean that your objects are subject to gravity – they can collide with one another, can be moved by applying impulses, and can be constrained in their movement by different types of joints. Besides physics, we’ll also look at how Three.js can help you with adding spatial sounds to your scene.

In this chapter, we’ll discuss the following topics:

  • Creating a Rapier scene where your objects are subject to gravity and can collide with one another
  • Showing how to change the friction and restitution (bounciness) of the objects in the scene
  • Explaining the various shapes supported by Rapier and how to use them
  • Showing how to create compound shapes by combining simple shapes
  • Showing how a height field...
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