Summary
And there we go! We have successfully created an explosion in Blender using a particle system and Mantaflow. Hopefully, you learned something new along the way and created something cool!
We covered a lot of topics in this chapter, so let’s recap. First, we created the initial shape of the explosion using a particle system. Then, we added three more particle systems to give variation and randomness to the simulation.
After that, we started working on the smoke and fire. We used the Quick Smoke feature to automatically add a domain and then set up all the settings for the inflow objects. We learned about creating a dense smoke material and how to add fire to the smoke. Finally, we discussed how to render in both Cycles and the real-time render engine Eevee!
That also concludes the first part of this book! We have covered four Mantaflow tutorials so far and now, it’s time to move on to a different simulation. In Part 2 of this book, we will be diving into...