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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Navigating the map


In a traditional AR app, you rarely move the user or player. The user or player move themselves, and the AR app works around that. We spent a good portion of this book understanding how ARCore tracks the user and understands their environment, which has worked quite well when working with small objects such as Andy. Except, if we want to render massive virtual objects or even embed new environments, then we need a way for the user to navigate those as well. Therefore, in this section, we will look to implement a mix of navigation methods from a standard touch interface to AR and MR versions. If you don't have a HoloKit or are not interested in trying MR, then you can stick to just working with the AR.

Before adding navigation to our app, we probably should look at how navigation is handled by default in WRLD. Open up the Unity editor and follow along:

  1. Save your current scene.
  2. Create a new scene. Name it Navigation and save the scene in the Assets/HoloCore/Scenes folder.
  3. From...
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