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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Installing Node.js

Unlike the other platforms, we don't need to install anything more on the device to use an AR web app. However, we do need a way to serve up our web application pages to a device. Typically, this is done with a web server, like IIS, Tomcat, Jetty, Node, or others. For our purpose, we just need a simple HTTP server to serve up static HTML content. Fortunately, Node provides a package just for running a simple HTTP server from a folder. In order to get this package, we first need to install Node. Follow the given steps to install Node:

  1. Download and install the Long Term Support (LTS) version of Node.js from Nodejs.org. Just follow the instructions on the page and installer. Ensure that you set the PATH when installing to Windows.
Node.js is a lightweight, non-blocking, and event-driven JavaScript runtime built on top of Chrome's JavaScript...
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