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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Working with depth range


The Kinect sensor captured data within a certain range of distance, which is specified by the Range property of the DepthStream class. The Range property sets the viewable range for the Kinect sensor, which is a type of DepthRange enumeration.

A DepthRange enumeration has the following two values:

  • Default

  • Near

By default, DepthRange is set to Default and the range varies from 800 mm to 4000 mm. You can change the range of the depth data stream as follows:

sensor.DepthStream.Range = DepthRange.Near;

The Near Mode feature helps us track a human body within a very close range (approximately 40 centimeters), and the range varies from 400 mm to 3000 mm. The following image shows the reliable range for both the default and Near Modes:

Note

This feature is limited to only the Kinect for Windows sensor. If you are using the Xbox sensor, you won't be able to work with Near Mode and the application will throw InvalidOperationException.

To play around with different modes, let's extend...

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