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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Offline divs


As explained at the end of the previous chapter, avoiding reflow is a good way to speed things up. It's not always easy to completely avoid querying the state of the DOM during your manipulations. And even if you are very careful, as a framework developer, you are never sure what the user of your framework will do. However, there is a way to reduce the negative effect of a reflow; detach the piece of DOM you are working on, modify it, and then attach it back to the document.

Let's say you have a node with the ID box and want to manipulate its child elements in a complex manner. The following code shows you how to detach it:

// detach box
var box = $("#box").detach();

var aSubElement = box.find("#aSubElement")
// and so on

// attach it back
box.appendTo(boxParent);

This requires a small modification of our framework's API; until now, we used a string to identify sprites. This has the side effect of requiring the sprite to be part of the document. For example, if you call gf.x...

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