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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Learning the basics


Throughout this book, we will use DOM elements to render game elements. Another popular solution would be to use the Canvas element. There are plus and minus points for both technologies and there are a few effects that are simply not possible to produce with only DOM elements.

However, for the beginner, the DOM offers the advantage of being easier to debug, to work on almost all existing browsers (yes, even on Internet Explorer 6), and in most cases to offer reasonable speed for games. The DOM also abstracts the dirty business of having to target individual pixels and tracking which part of the screen has to be redrawn.

Even though Internet Explorer supports most of the features we will see in this book, I would not recommend creating a game that supports it. Indeed, its market share is negligible nowadays (http://www.ie6countdown.com/) and you will encounter some performance issues.

Now from some game terminology, sprites are the moving part of a game. They may be animated...

You have been reading a chapter from
jQuery Game Development Essentials
Published in: Apr 2013
Publisher: Packt
ISBN-13: 9781849695060
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