Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java 9 with JShell

You're reading from   Java 9 with JShell Introducing the full range of Java 9's new features via JShell

Arrow left icon
Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787282841
Length 408 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. JShell – A Read-Evaluate-Print-Loop for Java 9 FREE CHAPTER 2. Real-World Objects to UML Diagrams and Java 9 via JShell 3. Classes and Instances 4. Encapsulation of Data 5. Mutable and Immutable Classes 6. Inheritance, Abstraction, Extension, and Specialization 7. Members Inheritance and Polymorphism 8. Contract Programming with Interfaces 9. Advanced Contract Programming with Interfaces 10. Maximization of Code Reuse with Generics 11. Advanced Generics 12. Object-Oriented, Functional Programming, and Lambda Expressions 13. Modularity in Java 9 A. Exercise Answers Index

Identifying actions to create methods

So far, we designed nine classes and identified the necessary fields for each of them. Now, it is time to add the necessary pieces of code that work with the previously defined fields to perform all the necessary tasks, that is, to calculate perimeters and areas. We have to make sure that each class has the necessary encapsulated functions that process the property values specified in the objects to perform all the tasks.

Let's forget a bit about similarities between the different classes. We will work with them individually as if we didn't have the necessary knowledge of geometric formulas. We will start with the Circle class. We need pieces of code that allow each instance of this class to use the value of the radius property to calculate the area and perimeter.

Tip

The functions defined in a class to encapsulate the behavior of each instance of the class are known as methods. Each instance can access the set of methods exposed by the class...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime