Planning a character's look
Creating a character is not an easy job, it can be done by creative insight or careful calculation. The main hero is the soul of the game and whose avatar is used by a player to explore the game world. Players identify themselves with that picture on the screen, empathizing with it, enjoying, grumbling, and taking all the situations to heart. Therefore, the objective is to generate an emotional connection between the character and the player. It is not necessary to provoke only positive feelings; ironically, sometimes the player can hate his avatar. A graphic look of the character can induce a wide spectrum of emotions, and these emotions can be calculated in advance. This is based on the fact that humans usually have nearly the same reactions; in this case, the rules of their behavior are pretty conspicuous.
To illustrate the principles, I created the Scale of attractiveness , made of four main entries. At the very left, there is the Cute mark, in the middle is...