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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

No more semicolons

Those of us who have been programming for some time might note that the usually all-important semicolon (;) is missing. This isn't a mistake; in Swift, we don't have to use a semicolon to mark the end of an expression. We can if we'd like, and some of us might still do it as a force of habit, but Swift has omitted that common concern.

Note

The use of the semicolon to mark the end of an expression stems from the earliest days of programming when code was written in simple word processors and needed a special character to represent when the code's expression ends and the next begins.

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