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Hands-On Software Architecture with Java

You're reading from   Hands-On Software Architecture with Java Learn key architectural techniques and strategies to design efficient and elegant Java applications

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781800207301
Length 510 pages
Edition 1st Edition
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Author (1):
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Giuseppe Bonocore Giuseppe Bonocore
Author Profile Icon Giuseppe Bonocore
Giuseppe Bonocore
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Fundamentals of Software Architectures
2. Chapter 1: Designing Software Architectures in Java – Methods and Styles FREE CHAPTER 3. Chapter 2: Software Requirements – Collecting, Documenting, Managing 4. Chapter 3: Common Architecture Design Techniques 5. Chapter 4: Best Practices for Design and Development 6. Chapter 5: Exploring the Most Common Development Models 7. Section 2: Software Architecture Patterns
8. Chapter 6: Exploring Essential Java Architectural Patterns 9. Chapter 7: Exploring Middleware and Frameworks 10. Chapter 8: Designing Application Integration and Business Automation 11. Chapter 9: Designing Cloud-Native Architectures 12. Chapter 10: Implementing User Interaction 13. Chapter 11: Dealing with Data 14. Section 3: Architectural Context
15. Chapter 12: Cross-Cutting Concerns 16. Chapter 13: Exploring the Software Life Cycle 17. Chapter 14: Monitoring and Tracing Techniques 18. Chapter 15: What's New in Java? 19. Other Books You May Enjoy

User interface architecture – backend versus frontend

It may seem silly to discuss where a User Interface (UI) must live. After all, it's almost a given – the UI is the forefront of our software architecture, providing the interaction with end users, and for this reason, it must stay at the front, hence the term frontend, which is used as a synonym for UI. And everybody agrees on that, without a doubt.

Except that it's not that easy to draw a line as to where a UI starts and where it ends. And, depending on the particular implementation, a number of different components may provide the functionalities needed to build the experience we want to eventually present to our customers. The UI will be made of, more or less, the following components:

  • Assets, also referred to as static files: These are the pieces of the web application that must be sent (where relevant) to our clients. They include, usually, HTML files, JavaScript scripts, other graphical artifacts...
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