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Hands-On Reinforcement Learning with Python

You're reading from   Hands-On Reinforcement Learning with Python Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Table of Contents (16) Chapters Close

Preface 1. Introduction to Reinforcement Learning 2. Getting Started with OpenAI and TensorFlow FREE CHAPTER 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Recent Advancements and Next Steps

Congratulations! You have made it to the final chapter. We have come a long way! We started off with the very basics of RL, such as MDP, Monte Carlo methods, and TD learning and moved on to advanced deep reinforcement learning algorithms such as DQN, DRQN, and A3C. We have also learned about interesting state-of-the-art policy gradient methods such as DDPG, PPO, and TRPO, and we built a car-racing agent as our final project. But RL still has a lot more for us to explore, with increasing advancements each and every day. In this chapter, we will learn about some of the advancement in RL followed by hierarchical and inverse RL.

In this chapter, you will learn the following:

  • Imagination augmented agents (I2A)
  • Learning from human preference
  • Deep Q learning from demonstrations
  • Hindsight experience replay
  • Hierarchical reinforcement learning
  • Inverse...
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