In this penultimate chapter, we had a look at a new field where the Qt framework has been increasingly employed in the last couple of years, that is, embedded and mobile. We first learned about the hardware used for embedded and mobile devices, and then we had a look at the question of hardware requirements for the usage of Qt on embedded and mobile devices and introduced Qt's tooling for development on those platforms. Finally, we turned to performance questions and learned how to minimize executable and asset sizes, how to improve application start-up times, and graphical performance and power consumption. For mobile platforms, we also looked at techniques to optimize radio network usage.
This chapter finished our discussion of performance themes in a Qt context. In the next and final chapter, we will discuss what's left, after you've finally optimized...