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Hands-On Design Patterns with Kotlin
Hands-On Design Patterns with Kotlin

Hands-On Design Patterns with Kotlin: Build scalable applications using traditional, reactive, and concurrent design patterns in Kotlin

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Profile Icon Alexey Soshin
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$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.1 (9 Ratings)
Paperback Jun 2018 310 pages 1st Edition
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$27.98 $39.99
Paperback
$48.99
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Free Trial
Renews at $19.99p/m
Arrow left icon
Profile Icon Alexey Soshin
Arrow right icon
$19.99 per month
Full star icon Full star icon Full star icon Full star icon Half star icon 4.1 (9 Ratings)
Paperback Jun 2018 310 pages 1st Edition
eBook
$27.98 $39.99
Paperback
$48.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$27.98 $39.99
Paperback
$48.99
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Free Trial
Renews at $19.99p/m

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Hands-On Design Patterns with Kotlin

Working with Creational Patterns

In this chapter, we'll cover how classical creational patterns are implemented in Kotlin. These patterns deal with how and when you create your objects. Mastering these patterns will allow you to manage your objects better, adapt well to changes, and write code that is easy to maintain.

In this chapter, we will cover the following topics:

  • Singleton
  • Factory Method
  • Abstract Factory
  • Builder
  • Prototype

Singleton

This is the most popular single guy in the neighborhood. Everybody knows him, everybody talks about him, and anybody can find him easily.

Even people who will frown when other design patterns are mentioned will know it by name. At some point, it was even proclaimed an anti-pattern, but only because of its wide popularity. So, for those who are hearing about it for the first time, what is this pattern about?

Usually, if you have an object, you can create as many of its instances as you want. Say, for example, you have the Cat class:

class Cat

You can produce as many of its instances (cats, to be precise), as you want:

val firstCat = Cat()
val secondCat = Cat()
val yetAnotherCat = Cat()

And there's no problem with that.

What if we wanted to disallow such behavior? Clearly, we have to create an object in some way for the first time. But from the second time on, we...

Factory Method

The Factory Method is all about creating objects. But why do we need a method to create objects? Isn't it what constructors are all about?

Well, constructors have their inherent limitations, which we're about to discuss.

Factory

We'll start with the Factory Method formalized in the book Design Patterns by Gang of Four.

This is one of the first patterns I teach my students. They're usually very anxious about the whole concept of design patterns, since it has an aura of mystery and complexity. So, what I do is ask them the following question.

Assume you have some class declaration, for example:

class Cat {
val name = "Cat"
}

Could you write a function that returns a new instance...

Abstract Factory

Abstract Factory is a greatly misunderstood pattern. It has a notorious reputation for being very complex and bizarre but actually, it's quite simple. If you understood the Factory Method, you'll understand this one in no time. This is because Abstract Factory is a factory of factories. That's all there is to it, really. The factory is a function or class that's able to create other classes. Abstract Factory is a class that creates factories.

You may understand that and still wonder what the usages of such a pattern may be. The main usage of Abstract Factory in the real world would probably be frameworks, most notably Spring Framework, which uses the notion of Abstract Factory to create its components out of annotations and XML files. But since creating our own framework may be quite tiresome, let's take another example where this pattern...

Builder

Sometimes, our objects are very simple, and have only one constructor, be it an empty or non-empty one. But sometimes, their creation is very complex, and based on a lot of parameters. We've seen one pattern already that provides a better constructor—the Static Factory Method design pattern. Now, we'll discuss Builder design pattern, which is somewhat similar and somewhat different.

Composing an email

As a software architect, one of my main channels of communication is email. Probably this is true of most software development roles.

An email has the following:

  • An address (at least one is mandatory)
  • CC (zero or more, optional)
  • Title (optional)
  • Body (optional)
  • Attachment (zero or more, optional)

Let...

Prototype

This design pattern is all about customization and creating objects that are similar but slightly different. To understand it better, we'll start with an example.

Building your own PC

Imagine that you have a shop where you sell PCs.

Regular PC consists of the foll:

  • Motherboard
  • CPU
  • Graphical card
  • RAM

Most of your customers don't actually care what components you put in this PC. What they do care about is whether this PC will be able to run Magnificent Pilfering Car 7 at 60fps (which is frame per second).

So, you decide to build it like that:

data class PC(val motherboard: String = "Terasus XZ27",
val cpu: String = "Until Atom K500",
val ram: String = "8GB...

Summary

In this chapter, we learned when and how to use design patterns from the Creational family. We learned about different usages of the object keyword: as Singleton, as a container for the Static Factory Methods, and as an anonymous implementation of an interface. We then saw the workings of the destructuring declaration and generics in Kotlin with the use of the in, out, and where keywords. We also learned about the default parameter values and named arguments, followed by the copy() function for data classes.

In the next chapter, we'll cover the second family of design patterns, Structural patterns. Those patterns help extend the functionality of our objects.

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Key benefits

  • Understand traditional GOF design patterns to apply generic solutions
  • Shift from OOP to FP; covering reactive and concurrent patterns in a step-by-step manner
  • Choose the best microservices architecture and MVC for your development environment

Description

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.

Who is this book for?

This book is for developers who would like to master design patterns with Kotlin to build efficient and scalable applications. Basic Java or Kotlin programming knowledge is assumed

What you will learn

  • • Get to grips with Kotlin principles, including its strengths and weaknesses
  • • Understand classical design patterns in Kotlin
  • • Explore functional programming using built-in features of Kotlin
  • • Solve real-world problems using reactive and concurrent design patterns
  • • Use threads and coroutines to simplify concurrent code flow
  • • Understand antipatterns to write clean Kotlin code, avoiding common pitfalls
  • • Learn about the design considerations necessary while choosing between architectures

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 15, 2018
Length: 310 pages
Edition : 1st
Language : English
ISBN-13 : 9781788998017
Vendor :
JetBrains
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Languages :

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Product Details

Publication date : Jun 15, 2018
Length: 310 pages
Edition : 1st
Language : English
ISBN-13 : 9781788998017
Vendor :
JetBrains
Category :
Languages :

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Table of Contents

12 Chapters
Getting Started with Kotlin Chevron down icon Chevron up icon
Working with Creational Patterns Chevron down icon Chevron up icon
Understanding Structural Patterns Chevron down icon Chevron up icon
Getting Familiar with Behavioral Patterns Chevron down icon Chevron up icon
Functional Programming Chevron down icon Chevron up icon
Streaming Your Data Chevron down icon Chevron up icon
Staying Reactive Chevron down icon Chevron up icon
Threads and Coroutines Chevron down icon Chevron up icon
Designed for Concurrency Chevron down icon Chevron up icon
Idioms and Anti-Patterns Chevron down icon Chevron up icon
Reactive Microservices with Kotlin Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Full star icon Full star icon Full star icon Full star icon Half star icon 4.1
(9 Ratings)
5 star 33.3%
4 star 44.4%
3 star 22.2%
2 star 0%
1 star 0%
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Lior Bar-On Dec 29, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Hands-On Design Patterns with Kotlin teaches intermediate to advanced Kotlin, by taking us through the classical GOF design pattens, functional programming aspects of Kotlin, and concurrency patterns.Implementing design patterns in a newly acquired language is a good exercise to understand the language capability and idioms. This is so much better than books that just replicate the standard tutorial.The book is well-written and shows effective and clear examples. As stated in this title - this book is really "Hands-On".This book is not about the very basics of the language, but I would easily recommend it to learn how to write Kotlin better.
Amazon Verified review Amazon
Kenneth Brewer III Aug 13, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is excellent. There are chapters on not just the 23 GOF patterns but it covers functional programming patterns (with streams), reactive programming, concurrency and coroutines, and idioms and anti-patterns. It's written in a very easy to read way and I was able to absorb the material very rapidly. While it does cover some Kotlin basics this is NOT a beginner programming book. It's written by programmers for programmers.
Amazon Verified review Amazon
Luis Solano Sep 06, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The info is very detailed and useful. There is alot of info, definitely a reference material for Kotlin.
Amazon Verified review Amazon
Hudson Aug 19, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
some example are not practical.
Amazon Verified review Amazon
Trust Mubaiwa Jan 05, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
So far I like the book. As a seasoned developer, this is a good book to re affirm the reasons behind some of the design patterns we have been using for years
Amazon Verified review Amazon
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