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Hands-On C++ Game Animation Programming

You're reading from   Hands-On C++ Game Animation Programming Learn modern animation techniques from theory to implementation with C++ and OpenGL

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781800208087
Length 368 pages
Edition 1st Edition
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Author (1):
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Gabor Szauer Gabor Szauer
Author Profile Icon Gabor Szauer
Gabor Szauer
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Creating a Game Window 2. Chapter 2: Implementing Vectors FREE CHAPTER 3. Chapter 3: Implementing Matrices 4. Chapter 4: Implementing Quaternions 5. Chapter 5: Implementing Transforms 6. Chapter 6: Building an Abstract Renderer 7. Chapter 7: Exploring the glTF File Format 8. Chapter 8: Creating Curves, Frames, and Tracks 9. Chapter 9: Implementing Animation Clips 10. Chapter 10: Mesh Skinning 11. Chapter 11: Optimizing the Animation Pipeline 12. Chapter 12: Blending between Animations 13. Chapter 13: Implementing Inverse Kinematics 14. Chapter 14: Using Dual Quaternions for Skinning 15. Chapter 15: Rendering Instanced Crowds 16. Other Books You May Enjoy

Exploring cgltf

In the last section, we explored what it would take to convert a glTF accessor into a linear array of floating-point numbers. The code omitted some of the more complicated tasks, such as normalizing the data or dealing with different storage types.

The sample code provided also assumed that the data would have already been parsed out of the JSON (or binary) format. Writing a JSON parser is out of the scope of this book but dealing with glTF files is not.

To help manage some of the complexity of loading glTF files, as well as to avoid having to write a JSON parser from scratch, the next section will teach you how to use cgltf to load JSON files. Cgltf is a single header glTF loading library; you can find it on GitHub at https://github.com/jkuhlmann/cgltf. In the next section, we will start to integrate cgltf into our project.

Integrating cgltf

To integrate cgltf into a project, download the header file from GitHub at https://github.com/jkuhlmann/cgltf/blob...

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