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Hands-On Artificial Intelligence with Unreal Engine

You're reading from   Hands-On Artificial Intelligence with Unreal Engine Everything you want to know about Game AI using Blueprints or C++

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781788835657
Length 552 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (19) Chapters Close

Preface 1. Section 1: The Unreal Framework
2. Making the First Steps in the World of AI FREE CHAPTER 3. Behavior Trees and Blackboards 4. Navigation 5. Environment Querying System 6. Agent Awareness 7. Extending Behavior Trees 8. Crowds 9. Section 2: Designing and Implementing Behavior Trees
10. Designing Behavior Trees - Part I 11. Designing Behavior Trees - Part II 12. Designing Behavior Trees - Part III 13. Section 3: Debugging Methods
14. Debugging Methods for AI - Logging 15. Debugging Methods for AI - Navigation, EQS, and Profiling 16. Debugging Methods for AI - The Gameplay Debugger 17. Going Beyond 18. Other Books You May Enjoy

Installing and preparing the software

Before you continue reading, let's install the software we need. In particular, we will need Unreal Engine and Visual Studio.

Unreal Engine

Let's talk about Unreal Engine. After all, this is a book about how to develop game AI within this wonderful game engine.

Unreal Engine is a game engine that was developed by Epic Games. It was first released in 1998, and nowadays it is one of the most used (open) game engines (alongside Unity) due to its powerful features. The following screenshot shows the main interface of Unreal Engine:

Screenshot of the main interface of Unreal Engine

We need to have the latest version of Unreal Engine installed. You can find it by visiting https:/...

You have been reading a chapter from
Hands-On Artificial Intelligence with Unreal Engine
Published in: Apr 2019
Publisher: Packt
ISBN-13: 9781788835657
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