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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Making the ball

Since the ball needs physics – gravity, friction, collision with walls, and so on – RigidBody3D will be the best choice of node. Rigid bodies work similarly in 3D to the ones you’ve used before in 2D, and you’ll use the same methods to interact with them, such as _integrate_forces() and apply_impulse().

Create a new scene with a RigidBody3D node named Ball and save it.

Since you need a simple sphere shape and Godot includes primitive shapes, there’s no need for a fancy 3D model here. Add a MeshInstance3D child and choose New SphereMesh for the Mesh property in the Inspector.

The default size is much too large, so click on the Mesh property to expand it and set Radius to 0.05 and Height to 0.1.

Add a CollisionShape3D node and give it a SphereShape3D. Set its Radius setting to 0.05 to match the mesh.

Testing the ball

Add an instance of the Ball scene to your course. Position it over one of the tiles and play the scene...

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