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Go Programming - From Beginner to Professional

You're reading from   Go Programming - From Beginner to Professional Learn everything you need to build modern software using Go

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Length 680 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Samantha Coyle Samantha Coyle
Author Profile Icon Samantha Coyle
Samantha Coyle
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Toc

Table of Contents (30) Chapters Close

Preface 1. Part 1: Scripts
2. Chapter 1: Variables and Operators FREE CHAPTER 3. Chapter 2: Command and Control 4. Chapter 3: Core Types 5. Chapter 4: Complex Types 6. Part 2: Components
7. Chapter 5: Functions – Reduce, Reuse, and Recycle 8. Chapter 6: Don’t Panic! Handle Your Errors 9. Chapter 7: Interfaces 10. Chapter 8: Generic Algorithm Superpowers 11. Part 3: Modules
12. Chapter 9: Using Go Modules to Define a Project 13. Chapter 10: Packages Keep Projects Manageable 14. Chapter 11: Bug-Busting Debugging Skills 15. Chapter 12: About Time 16. Part 4: Applications
17. Chapter 13: Programming from the Command Line 18. Chapter 14: File and Systems 19. Chapter 15: SQL and Databases 20. Part 5: Building For The Web
21. Chapter 16: Web Servers 22. Chapter 17: Using the Go HTTP Client 23. Part 6: Professional
24. Chapter 18: Concurrent Work 25. Chapter 19: Testing 26. Chapter 20: Using Go Tools 27. Chapter 21: Go in the Cloud 28. Index 29. Other Books You May Enjoy

Templating

Although JSON can be the best choice when complex data structures have to be shared across software programs, in general, this is not the case when the HTTP server is supposed to be consumed by humans. In the previous exercises and activities, the chosen way to format a piece of text has been the fmt.Sprintf function, which is good for formatting texts, but is simply insufficient when more dynamic and complex text is required. As you will have noticed in the previous exercise, the message that was returned in case a name was passed as a parameter to the URL observed a specific pattern, and this is where a new concept comes in – the template. A template is a skeleton from which complex entities can be developed. Essentially, a template is like text with some blanks. A template engine will take some values and fill in the blanks, as shown in the following diagram:

Figure 16.16: Templating example

Figure 16.16: Templating example

As you can see, {{name}} is a placeholder...

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