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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Where to go from here?

This is a pretty basic game, but there is a lot you could do with it. Some things we've discussed before, that would be easy to include, are the following:

  • Our teleporting is a bit abrupt. We should have a sound, or even do two updates (by changing the HandleClickGem() routine) to either add a brief animation or a two-step teleport. Note that it is generally not a good idea to smoothly animate the view itself; this makes people sick, as their eyes say they are moving but their body says not.
  • The number of gems clicked on could become a score. This gives us an advantage to go slower, step by step and click on all the gems.
  • You could time how long it takes to get to the exit, and lower numbers could increase your score. This gives an advantage to go faster and skip the teleport gems. The two goals here are exclusive, which, with balancing,...
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