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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Summary

In this chapter, we have covered the process of playtesting as well as ways to go about it. This includes deciding what you want out of your playtest, where to playtest, and what to ask your playtesters. Then, we looked at how to take this information and use it to improve your game or application. Finally, we learned what data persistence is within our application and how to use PlayerPrefs to save data. Furthermore, we learned why databases are important for playtesting, how to install them, and how to use PlayFab to store our data in an online database.

In the next chapter, we will wrap up everything we did as part of the project. We will make sure that the project is ready to be published and that you have all of the necessary skills to get it to the final stage.

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