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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – rotating an item


As an example, let's rotate itemB and itemC by 45 degrees counter-clockwise. For itemB, the function call would look like this:

itemB->setRotation(-45);

The setRotation() function accepts qreal as the argument value, so you can set very precise values. The function interprets the number as degrees for a clockwise rotation around the z coordinate. If you set a negative value, a counter-clockwise rotation is performed. Even if it does not make much sense, you can rotate an item by 450 degrees, which would result in a rotation of 90 degrees. Here is what the two items would look like after the rotation by 45 degrees counter-clockwise:

What just happened?

As you can see, the rotation has its center in the item's origin point. Now you could run into the problem that you want to rotate the rectangle of itemC around its center point. In such a situation, you can use setTransformOriginPoint(). For the described problem, the relevant code would look like this:

QGraphicsRectItem...
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