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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – creating items with different origins


Let's have a closer look at these three items defined by the following code snippet:

QGraphicsRectItem *itemA = QGraphicsRectItem(-10, -10, 20, 20);
QGraphicsRectItem *itemB = QGraphicsRectItem(0, 0, 20, 20);
QGraphicsRectItem *itemC = QGraphicsRectItem(10, 10, 20, 20);

What just happened?

All three items are rectangles with a side length of 20 pixels. The difference between them is the position of their coordinate origin points. itemA has its origin in the center of the rectangle, itemB has its origin in the top-left corner of the rectangle, and itemC has its origin outside the drawn rectangle. In the following diagram, you see the origin points marked as red dots.

So what's the deal with these origin points? On the one hand, the origin point is used to create a relation between the item's coordinate system and the scene's coordinate system. As you will see later in more detail, if you set the position of the item on the scene, the position...

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