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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Getting started with coordinate systems

Like many files, most model files are binary files. When a game engine, such as Unity, needs to render a model, the data of the model, such as the vertex array of the model and the index of the vertex array, will be extracted and processed through the render pipeline of the game engine.

Note

You can find more information about the render pipeline in computer graphics at https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview.

A graphics render pipeline mainly includes two functions: one to convert the 3D coordinates of an object into 2D coordinates in the screen space and the other to color each pixel of the screen. Finally, the 3D model is rendered on the 2D screen.

In the process of the render pipeline, a lot of coordinate system conversion work will be involved, as you can see in Figure 7.1. So, it's an important topic and we will introduce information about coordinate systems in this section:

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