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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Performance-measuring tools


Finally, there are a number of useful tools for measuring JavaScript performance. Conveniently, the original author of Three.js has written a library called Stats.js (https://github.com/mrdoob/stats.js) for tracking frame rates, the most crucial performance statistic for games. For comprehensive tracing, Google's Web Tracing Framework (http://google.github.io/tracing-framework/index.html) is hard to beat, and it even has an example for tracing a WebGL game. You can also easily get some statistics about onscreen geometry with the RenderStats library from Jerome Etienne (https://github.com/jeromeetienne/threex.rendererstats).

For brute-force debugging, you may also want to try the console-extras library, which makes it easier to log information about things that happen in the main game loop without dumping thousands of messages (https://github.com/unconed/console-extras.js).

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