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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Creating the User Interface

To start this chapter, let’s begin by asking a simple question: what was the first multiplayer game you played?

If you are thinking of a PC or a console game, try thinking another way. Imagine a bunch of kids holding their arms out, pretending to shoot and take down the bad guys invading their neighborhood. Perhaps there was an evocative action movie the night before on TV. Now, these kids are bringing to life what they think is possible within the realm of physics, mixed with a bit of fantasy and what they remember from the movie. Some kids will even pretend they have been harmed along the way. Fallen comrades will be avenged in the end, and good will once again prevail against evil. Who’s keeping the score here – that is, who has how many hit points?

How about the servers, internet speed, and likewise? Did the kids even need a user interface (UI) to play their game? No, because it was still easy for them to keep track of what...

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