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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Matt Casanova Matt Casanova
Author Profile Icon Matt Casanova
Matt Casanova
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Design Patterns 2. One Instance to Rule Them All - Singletons FREE CHAPTER 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Learning fundamental code quality techniques

The process of moving from beginner to expert programmer can be challenging. In the beginning, you must learn not only the rules of the language, but also how to use a compiler and understand the error messages. Moreover, you are trying to solve increasingly difficult programming problems while following what might seem like arbitrary rules for writing good code. Most novice programmers are focused on solving a given problem, as opposed to making the code look nice. To many, it seems worthless to spend time making the code look clean, because it will almost certainly be deleted after writing it. Even more experienced programmers may ignore code style in the rush to complete an assignment or finish a project.

This is bad for a few reasons. First, well-written code is easier to read and understand. It almost certainly has fewer errors, and is more efficient than code that...

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