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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Shaping audio with effects

Thus far, we have used the mixer to group our audio sources into controllable groups or child mixers. This has allowed us to quickly balance the audio volume from various sources in our scene. While this is a great feature, it really is only the start of what is possible. The Audio Mixer not only allows you to mix or blend audio together, but you can apply numerous audio effects to each mix and even route the signal of a mix through other mixes. At this point, this may all sound a little abstract, so let's take a look at a simple hands-on example for adding audio effects:

  1. Press play to run the scene. As the scene is running, switch your attention to the Audio Mixer window and click on the Edit in Play Mode button.
  2. Isolate the mixer by clicking on the S button at the bottom of the group, if you want to apply an effect to the Music mixer. Then, turn...
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