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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Parameters, snapshots, and triggers

Like Unity, FMOD provides the ability to control audio with parameters, snapshots, and triggers. However, unlike Unity, you actually get more control with FMOD out of the box, and it is possible to develop advanced audio handling without any scripting. In order to demonstrate this capability, we are going to replicate some of the functionality of one of our more advanced examples without writing a single line of script.

We are going to partially replicate the wind zone effect in order to demonstrate how we can automate or control audio playback within Unity. There isn't enough time to cover the entire example and really we just want to demonstrate the concepts here. Follow the directions here to start building this new version of a dynamic wind effect:

  1. Open up the FMOD event editor, and from the menu, select File | Import Audio Files....
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