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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Effects and mixing

The capabilities for applying effects and mixing with FMOD Studio go well beyond what is possible with the Audio Mixer, and it can be intimidating to grasp for novices. Fortunately for us, while the interface may be quite different, the theory and practice we already covered in previous chapters will apply well here. In order to demonstrate effects and mixing, we will add the lake shore waves ambient sound we used previously, as a new event in Unity, by following the directions here:

  1. Open up the FMOD event editor window to the GameAudio_FMOD project. The one we have been working with.
  2. Locate the lake-shore-waves2.wav audio clip in the Chapter_1_Audio folder of the book's downloaded source code. Drag this file from the folder and drop it into the event editor Events tab as shown in the screenshot here:
Importing the lake-shore-waves2.wav file into the...
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