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F# 4.0 Design Patterns

You're reading from   F# 4.0 Design Patterns Solve complex problems with functional thinking

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785884726
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Gene Belitski Gene Belitski
Author Profile Icon Gene Belitski
Gene Belitski
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Table of Contents (14) Chapters Close

Preface 1. Begin Thinking Functionally 2. Dissecting F# Origins and Design FREE CHAPTER 3. Basic Functions 4. Basic Pattern Matching 5. Algebraic Data Types 6. Sequences - The Core of Data Processing Patterns 7. Advanced Techniques: Functions Revisited 8. Data Crunching – Data Transformation Patterns 9. More Data Crunching 10. Type Augmentation and Generic Computations 11. F# Expert Techniques 12. F# and OOP Principles/Design Patterns 13. Troubleshooting Functional Code

Chapter 12. F# and OOP Principles/Design Patterns

Previous chapters were aimed at developing and honing your taste for the usage patterns of functional programming, paying very occasional attention to comparison with OOP arrangements. This chapter caters to those of you who have an OOP background and may be anxiously expecting for the book to begin meticulously porting each and every one of the of 23 original Gang of Four object-oriented design patterns (https://en.wikipedia.org/wiki/Design_Patterns), one by one into F#.

I may disappoint you, as all topics covered so far indicate that staying with the functional-first facet of F# promoted by the book may make some of these patterns just irrelevant, intrinsic, or ubiquitous. In other words, the original patterns may morph into something much less fundamental compared to their role in the OOP world.

A similar transformation applies to OOP principles, collectively known as SOLID (https://en.wikipedia.org/wiki/SOLID_(object...

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