Playing with FireMonkey
First of all, Delphi development is great fun. The best way to learn how to build mobile apps is to start by creating a few small apps. In this chapter, we are going to build a simple Game of Memory application using primitive components such as layouts, shapes, effects, and animations. We are also going to learn how to deliver an advanced mobile user experience with touch, multi-touch, and gestures.
This chapter will cover the following topics:
- Drawing in code
- Get moving with timers
- The power of parenting
- Touching the screen
- Game of Memory
- Working with images
- Designing the user interface
- Building the game’s main form
The objective of this chapter is to learn the basics of FireMonkey programming. To do so, we’ll build a simple but complete game in the last part of this chapter.