The Main Character Animation Blueprint
With the animations added to the Blend Space, you should be able to walk around and see those animations at work, right? Well, no. If you select Play-In-Editor, you will notice that the main character is still moving in the T-Pose. The reason is that you aren’t telling the Animation Blueprint to use our Blend Space asset yet, which you will do later in this chapter.
Animation Blueprints
Before jumping into using the Animation Blueprint you created in the previous chapter, let’s briefly discuss what this type of Blueprint is, and what its main function is. An Animation Blueprint is a type of Blueprint that allows you to control the animation of a skeleton and skeletal mesh – in this instance, the player character skeleton and mesh you imported in the previous chapter.
An Animation Blueprint is broken into two main graphs:
- Event Graph
- Anim Graph
The Event Graph works as in a normal Blueprint where...