Chapter 11: Quest Tracking and Branching Narratives
In this chapter, we will review how to create an ink template for quests, track multiple quests based on this template, and show the player the values of variables across quests. In the first section, we will create an ink template and its required sections. Next, we will improve the ink template and create a Quest
class to track multiple quests progressing independently from each other. Finally, we will show the player the results of progressing quests and view the values of change during this progression.
Many larger or narrative-focused video games are composed of separate quests for the player to complete. This chapter will provide a template for creating quests in ink and will also show you how to access and manipulate this template in Unity. Using multiple quests, a branching narrative approach is possible by allowing a player to progress through each quest separately, as explained in this chapter.
In this chapter, we...