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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

TGlyph

We've already learned how the TImage component can hold MultiResBitmap and show the most appropriate scale version according to the capabilities of the device running the application. The TGlyph component pushes this concept further and allows you to show the best version of your application. It does this by considering not only the screen density of the device but also the size of the desired image, as shown in the following screenshot:

Figure 3.21

The preceding screenshot shows that if you have an image list (ImageList1), it provides an entry with a default size of 256 x 256 and bitmaps for scale factors 0.25 (64 x 64), 0.5 (128 x 128), 1.0 (256 x 256), 2.0 (512 x 512), and 4.22 (1080 x 1080)..

Once you've done this, you can add a TGlyph component. Note that it implements the IGlyph interface (defined in the FMX.ActnList unit), which basically consists of a couple of properties (Images and ImageIndex), and the ImagesChanged method (this should...

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