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Crystal Programming

You're reading from   Crystal Programming A project-based introduction to building efficient, safe, and readable web and CLI applications

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801818674
Length 356 pages
Edition 1st Edition
Languages
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Authors (2):
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George Dietrich George Dietrich
Author Profile Icon George Dietrich
George Dietrich
Guilherme Bernal Guilherme Bernal
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Guilherme Bernal
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Toc

Table of Contents (26) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: An Introduction to Crystal FREE CHAPTER 3. Chapter 2: Basic Semantics and Features of Crystal 4. Chapter 3: Object-Oriented Programming 5. Part 2: Learning by Doing – CLI
6. Chapter 4: Exploring Crystal via Writing a Command-Line Interface 7. Chapter 5: Input/Output Operations 8. Chapter 6: Concurrency 9. Chapter 7: C Interoperability 10. Part 3: Learn by Doing – Web Application
11. Chapter 8: Using External Libraries 12. Chapter 9: Creating a Web Application with Athena 13. Part 4: Metaprogramming
14. Chapter 10: Working with Macros 15. Chapter 11: Introducing Annotations 16. Chapter 12: Leveraging Compile-Time Type Introspection 17. Chapter 13: Advanced Macro Usages 18. Part 5: Supporting Tools
19. Chapter 14: Testing 20. Chapter 15: Documenting Code 21. Chapter 16: Deploying Code 22. Chapter 17: Automation 23. Other Books You May Enjoy Appendix A: Tooling Setup 1. Appendix B: The Future of Crystal

Introducing C bindings

Writing C bindings involves using some specific Crystal keywords and concepts in order to define the API of the C library, such as what functions it has, what the arguments are, and what the return type is. Crystal is then able to use these definitions to handle how to use them. The end result is the ability to call C library functions from Crystal without needing to write any C yourself. Before we dive directly into binding libnotify, let's start off with some more basic examples to introduce the concepts and such. Take this simple C file for example:

#include <stdio.h>
 
void sayHello(const char *name)
{
  printf("Hello %s!\n", name);
}

We define a single function that accepts a char pointer representing the name of a person to whom to say hello. We can then define our bindings:

@[Link(ldflags: "#{__DIR__}/hello.o")]
lib LibHello
  fun say_hello = sayHello(name : LibC::Char*) : Void
end
 
LibHello...
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