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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Flash movie clips and UI graphs


In order to provide developers with a solution for creating user interfaces, CryENGINE integrates Adobe Scaleform GFx, a real-time Flash renderer for game engines. The system allows the creation of user interfaces in Adobe Flash, which can then be exported for immediate use in the engine.

Note

It is also possible to use Flash .swf files in materials, allowing the rendition of Flash movie clips on 3D objects present in the game world.

The effort involved in creating modular dynamic user interfaces is greatly simplified with the addition of the UI flowgraph, a system that allows the creation and maintenance of any Flash UI element using the flowgraph system.

The UI flowgraph system is based on the concept of two types: elements and actions. Each element represents a Flash file (.swf or .gfx), while each action is one flowgraph representing a UI state.

Elements

UI elements are configured via XML files in Game/Libs/UI/UIElements/, and represent each Flash file. By modifying...

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