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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - create your own reverb preset


In this example, we will create and place our own ReverbVolume as well as explore the parameters and settings within Reverb Presets.

  1. Open the editor application and then open the Forest level.

  2. Open the DataBase View and select the Reverb Presets tab.

  3. Click on P+ to create a new reverb preset.

  4. Adjust the values in the Parameters window, and click on the icon resembling a bar graph or a play icon, to preview the effects.

    Any sound played once the play/audition button is clicked will have the specific Reverb Preset added onto it. Thus you can quickly preview parameter changes by adjusting the parameters and clicking on play, and then triggering sounds in the game.

  5. Save the preset as seen in the following screenshot:

  6. To test your preset right away in the database viewport, make sure to select a sound by clicking on the folder icon and then picking the desired sound.

    You will notice the sound loaded and its wet settings automatically present in the slider...

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