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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating and exporting static objects


Static geometry is used for various objects in the environment that do not have any special properties assigned to them. Some obvious examples could be walls, some structural components of levels, and other natural objects like large rocks.

Most of these would be considered static geometry because, typically, these objects would not need to have any advanced object setup to work.

In this recipe, we will make a typical wooden prop. As this tutorial is meant to show the process of exporting a basic mesh, it is not essential that you create an identical asset to the one created in this recipe.

Getting ready

This tutorial assumes that users understand the basics of 3ds Max, such as the user interface and the creation of simple geometry. It also assumes that the user can place objects into a level using the Sandbox Editor.

Note

All directories containing objects must be placed under the root game folder in the Game\Objects folder. Objects placed outside of the...

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