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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Summary


We learned a lot in this chapter while making our BounceBall game. In general, we learned how to use the Physics behavior, use event sheets, and play across multiple levels. We started by learning how to give our objects the Physics behavior and using events to control it. In doing so, we also came across event sheets and groups, which make our events more manageable.

We then saw how to teleport objects with the Physics behavior, and we also learned to use the Particles object to create our fireworks finale. We finished the chapter by gaining the skills necessary for creating additional levels and transitioning to them, as well as using the debugger to see if there are any bugs in our game. We also discussed some useful expressions such as Clamp and Set timescale.

We are now ready to learn about loading and making custom levels, which is the next chapter.

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