Summary
We learned a lot in this chapter while making our BounceBall
game. In general, we learned how to use the Physics
behavior, use event sheets, and play across multiple levels. We started by learning how to give our objects the Physics behavior and using events to control it. In doing so, we also came across event sheets and groups, which make our events more manageable.
We then saw how to teleport objects with the Physics
behavior, and we also learned to use the Particles
object to create our fireworks finale. We finished the chapter by gaining the skills necessary for creating additional levels and transitioning to them, as well as using the debugger to see if there are any bugs in our game. We also discussed some useful expressions such as Clamp
and Set timescale
.
We are now ready to learn about loading and making custom levels, which is the next chapter.