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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — showing our player their health and score


We are now going to make two textboxes: one is to tell the player the score, and the other is to tell the player how many lives the character they are controlling has left. We'll also learn how to keep these textboxes on the screen with the player.

  1. 1. First, we will need to add a new layer to the layout. To do this, open the Layers tab on the right-hand menu, and click on the upward pointing paper button to make a new top layer.

  2. 2. Layers can be modified similar to objects. Open the left menu and rename the text layer to HUD (Heads Up Display), and the other layer to Game.

  3. 3. In the layer properties for HUD, change the Scroll X Rate and Scroll Y Rate percentages to 0. This keeps all objects on the HUD layer in the same position on the screen while the game is running.

  4. 4. Now, make sure the HUD layer is highlighted, as shown in step 2. This means each object we make is created on that layer. Insert two new Text objects to the layout...

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